I shape acquisition experiences across American Express — from flagship card product pages and discovery tools to the experimentation systems that help teams make better product decisions faster. My work spans Consumer and Commercial acquisition, connecting design craft with measurable business outcomes across both channels.
Consumer Gold, Consumer Platinum, Business Gold, and Business Platinum — live product pages I've shaped across dozens of design iterations and experiments on both acquisition channels. These are the centrepiece of Amex's card acquisition funnel.
"Not 'here are the tests I designed' — here is the experimentation organization I built."
I was recruited from E-Apply by executive design leadership to establish a more agile, experimentation-driven culture within Amex Shop. The brief wasn't to optimize existing tests. It was to build the capability that makes strategic experimentation possible.
I founded CXO Shop as a behavioral decision-design practice — not a UI optimization team. The difference is whether you're asking "does this button work?" or "what is the customer trying to understand, and how do we design for that decision?" That reframe is what makes the work compound over time rather than produce isolated wins.
My work spans every major surface in the Amex acquisition funnel — card product pages, discovery tools, comparison experiences, benefit merchandising, and cross-navigation systems — across both Consumer and Commercial channels. Each area informs the others.
The Gold, Platinum, Business Gold, and Business Platinum product pages are the centrepiece of Amex acquisition. I redesigned benefit hierarchy, information architecture, and the application funnel across all four — treating the page not as a marketing surface but as a decision environment.
Across Consumer and Commercial, the core challenge is the same: customers arrive curious and leave overwhelmed. The design question is how to sequence information — benefits, comparisons, rates, rewards — in a way that reduces cognitive load and increases confidence at the moment of application.
View All Cards (VAC) is where most acquisition journeys begin — and where most customers get lost. I redesigned the card discovery experience to support genuine comparison: filtering by lifestyle and benefit type, surfacing offers contextually, and making it easy to move between consideration and commitment.
GCXO-255 — the VAC One Stop Shop — became the largest consumer win CXO Shop produced: +11.5% NAA lift, +8.4% revenue lift, ~$19M projected impact. The insight wasn't a button or a layout. It was that customers needed to filter by what they cared about, not by what Amex wanted to sell.
Commercial acquisition (GCS) is not just consumer with a different card. Business owners are evaluating cash flow, reward categories, and employee card programs — often simultaneously, often on mobile. The information that earns trust is different. The path to apply is different.
50 commercial experiments across the GCS ecosystem — from the Business Platinum and Business Gold PDPs to the commercial VAC, card tile revamps, and cross-navigation frameworks. GCS-170 and GCS-172 both produced significant NAA and revenue lifts, validating the need for distinct commercial design thinking rather than adapted consumer patterns.
These aren't process statements. They're the beliefs that drove how I framed problems, ran experiments, and evaluated whether a design was doing the right thing — for the customer and the business.
The customer who leaves without applying usually isn't confused about the card — they're uncertain whether it's right for them. Confidence is a design problem, not a marketing problem.
When we design the funnel as a conversion pipeline, we optimize for the wrong moment. Customers need to browse, compare, and return. The experience should support the whole decision, not rush the last step.
The Amex benefit catalog is genuinely excellent. The design challenge is making it scannable, comparable, and memorable — not exhaustive. Most customers can hold three to four benefits in working memory when they apply.
An experiment without a hypothesis is just noise. The best tests start with a behavioral question — what is the customer trying to understand? — and use data to validate or challenge the design conviction.
Strong acquisition design isn't about beautiful screens. It's about every micro-decision — hierarchy, motion, comparison affordance, sticky actions, responsive behavior — working together to reduce uncertainty at exactly the right moment.
Customers couldn't compare across cards because every benefit had the same visual weight. Redesigned to lead with the benefit headline, secondary with monthly value, tertiary with terms — reducing scanning time and increasing benefit recall before application.
Customers who compare convert higher — but comparison tools often feel like detours. Designed sticky comparison bars and in-context affordances that let customers evaluate side-by-side without losing their place in the funnel.
The Apply moment happens after benefit review, not at page load. Designed a sticky CTA that appears at the right scroll depth, stays visible during benefit exploration, and never feels pushy — always available when intent is high.
GCS-172 rethought the commercial VAC card tile — moving from a feature list to a benefit-first, value-led layout. The result was +6.32% NAA lift and +5.0% submit lift (~$3.7M impact). Customers evaluate cards by the best thing about them, not the full list of things about them.
GCS-170 introduced a PDP filmstrip letting customers move between cards without losing context. +2.03% mobile start rate, +1.27% desktop NAA (~$4.1M impact). The mechanic made comparison feel like browsing, not backtracking.
More than half of card applications begin on mobile. Designed PDPs so that benefit hierarchy, card imagery, and the application CTA all maintain visual priority at narrower viewports — the mobile experience is art-directed, not a collapsed desktop page.
CXO Shop isn't a testing team. It's a behavioral decision-design practice — built from the ground up to change how Amex Shop approaches acquisition strategy. I built the operating model, the cross-functional rituals, and the design frameworks that made 108 experiments possible with rigor, speed, and compounding organizational learning.
The infrastructure included an experimentation intake system, a PIE-based evaluation framework, collaboration structures with Product, Engineering, Marketing, Legal, and Compliance, and a handoff process that kept experiment integrity intact through implementation.
Analytics, ContentSquare, and customer-intent research identify where decision friction exists in the funnel.
Hypothesis formed around a behavioral question, not a UI preference. PIE framework used for prioritization.
Experiment designs created with cross-functional input from Product, Marketing, Legal, and Engineering.
Handoff process maintains experiment integrity through implementation. Test runs to statistical significance.
Results evaluated against the behavioral hypothesis. Wins ship; losses inform the next round of design thinking.
GCXO-255 — VAC One Stop Shop. Evidence that behavioral design decisions, not UI tweaks, drive acquisition outcomes at this scale.
A repeatable, compounding capability — not a collection of isolated tests. 58 consumer, 50 commercial. Each one started with a behavioral hypothesis.
CXO Shop spans both business models — translating behavioral strategy across distinct customer needs, product architectures, and org structures.
Moved Amex Shop from instinct-driven product decisions toward behavioral evidence as the primary input for roadmap and prioritization on both channels.
Built the intake system, PIE framework, cross-functional rituals, and handoff processes that made 108 experiments possible — with rigor, speed, and learning that compounds.
Benefit hierarchy, comparison affordances, sticky CTA behavior, and card merchandising patterns became shared building blocks — reducing design debt and experiment setup time.
Created the collaboration structures that let cross-functional teams move from behavioral insight to live experiment faster than before.
Coached designers in behavioral UX strategy, problem framing, stakeholder management, and experimentation thinking — building the practice's next generation.
Translated behavioral hypotheses and design decisions into business language — making design's contribution to acquisition outcomes visible and credible at the executive level.
Detailed experiment designs, behavioral hypotheses, test results, design system work, and team development are covered by NDA. I'm happy to walk through the full picture — the design thinking, the organizational challenges, and the specifics of what worked and why.